简介
只卖了两年且被PC World杂志称为 ‘史上最烂主机游戏系统’的RCA Studio II自然不会吸引游戏粉丝的关注。
作为史上第一部游戏主机Odyssey(Magnavox公司制造的主机,一上市就获得巨大的成功)的继承者,所以RCA打铁趁热推出来Studio II,但结局是悲惨的(没有颜色(黑白)图像输出,而且没有控制器,但竞争对手却都有)RCA于1977年初发表它,停产于1979年,过去都已成为历史。
由于生产数量稀少,所以产品编号也少得可怜。
我们一直都想找一部全新的机器机器,直到,010年的闪存峰会(Flash Summit )上,在它被运往他的坟墓(计算机历史博物馆)的路上,我们友好地请求“帮他拍几张照片”
你所需要的
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RCA的第一部游戏主机系统Studio II, ,发布于1977年,据报道售价$149.95(约今$525),在当年比他的对手还要便宜$20(约今$70)。
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Studio II预装了5款游戏,还有卡带插槽,每款卡带卖$20(约今$70)。
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Studio II的大部分卖点印在包装盒上,大声告诉我你们谁不想要这件又红又蓝的衬衫?
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说起接口,这是 Studio II的射频切换器
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拆开射频切换器,看着这些元件,我肯定这是手工焊接的。
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打开背壳后就能翻转电路板看到芯片了。
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主要元件如下
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控制器输入
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重置开关
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状态LED灯
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频道转换和声音开关
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卡带插槽
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Studio II的大脑是RCA公司的CDP1802微处理器,频率1.78 MHz,封装了2K ROM, 512 bytes RAM和64 x 32 像素黑白图像处理 器。就算在1977年也未给人留下深刻印象。把目光放长远点,TI-83 计算器(1996年发售) 拥有6 MHz处理器 和32 KB RAM
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RCA的CDP1802在那个年代有点不寻常,其中一个版本的1802是在蓝宝石基底上硅,蓝宝石极低的导电率防止电子的逃逸,以防止被周围的二极管发出的辐射破坏。
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由于其强大的抗辐射性能,伽利略号木星探测器搭载了6颗RCA 1802,在长达14年的旅途中,探测器按照预期最终于2003年坠毁与木星的大气层。
I think you should be comparing the specs with its contemporaries, not a device introduced 20 years later. It had more RAM than either the Fairchild Channel F (64 bytes) and the Atari 2600 (128 bytes), although the Fairchild did have a 2KB framebuffer. Its clock speed is similar to the others, though its cycles per instruction is much worse. Probably the biggest weakness is the video output: both very low resolution and monochrome, whereas the others had color and better resolution.
The normal CDP1802, as used in the Studio II, was not fabricated using silicon on sapphire (SOS) technology, which was very expensive. The CDP1802 used a normal bulk silicon process, about the same as CD4000 series CMOS logic chips. There was a special SOS version of the 1802 made for military and space applications, but not used in any normal commercial products.
Eric Smith - 回复
Comparing this to a calculator is apropos as the programming language, CHIP-8, was ported to the HP48 graphing calculator in 1990 and made a little community of game programmers on this device.
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可以看到,这里就是那些预装的游戏的ROM芯片仓库。
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除了内置的5个游戏\以外,RAC公司还另外推出了9个卡带游戏,共计14个游戏。
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相比拥有900+游戏的雅达利2600(它还有厉害的摇杆),不难看出到底谁能笑到最后。
The ROMS worked in pairs. The 2 on the right in the picture contained the 5 built in games. Inserting a game cartridge replaced these in the addressing map.
The 2 ROMS on the left actually contained a low level programming language, optimized for simple game design. It was relatively easy to take over control of the Studio II with a board that plugged into the game slot and contained ROM with a rudimentary OS for handling hex inputs from the keyboards (0-9 on the left, A-F on the right).
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RCA 公司的Studio II在三十多年前掀起一场轰轰烈烈的主机大战,但最终惨败,留给世人只有那句‘史上最烂的电视游戏系统’
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当时(闪存峰会2010)我们把RCA Studio II给斯蒂夫·盖瑞·沃兹尼亚克(苹果创始人之一,Apple II的设计者)看,他开心得不得了。因为这是与他当年设计Apple II 的同时代产品,不同于Apple II Studio II没有附带电路图解。
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由衷感谢以下译者:
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3指南评论
Seriously guys, you need to look at this console in terms of 1977. It really was pretty cool when the only other game in town was PONG.... I had PONG : (
Also knocking it because it is surface mount? Nobody was doing surface mount in 1977 except maybe for the odd single chip. All resistors, caps, diodes and transistors were hole through.
And finally to compare this unit to a 1996 TI calculator is ludicrous... 19 years in 1977 - 1996 may as well be 190 years for the rate of development in that period.
By no means is this a stellar console but rather than parrot what Wikipedia says on the subject you should have found someone who knows something about them. The electronics inside that bad boy revolutionized the electronics used in spacecraft, vehicles, cellular phones, inventory control systems and many other control systems. The 1802 chip is still manufactured (more than 35/36 years later) and might just be the most successful uProcessor created. It's worth getting some facts from an engineer maybe ; )
dad on the box is looking absolutely livid
Dave Derwin - 回复