跳转到主内容

修复你的物品

维修的权力

商店

英语
中文

正翻译步骤 25

步骤 25
Let's just remove the camera bar. Oh wait. There are several cables leading into the side of the display assembly. Our bet is that these control the parallax barrier, used to generate that awesome glasses-less 3D effect. What's a parallax barrier? Imagine placing a very small picket fence in front of your screen, so that when you look at the display, each eye sees different pixels while they peer around the fence boards.
  • Let's just remove the camera bar. Oh wait.

  • There are several cables leading into the side of the display assembly. Our bet is that these control the parallax barrier, used to generate that awesome glasses-less 3D effect.

  • What's a parallax barrier? Imagine placing a very small picket fence in front of your screen, so that when you look at the display, each eye sees different pixels while they peer around the fence boards.

  • Then, with a combination of the magic of geometry, and the new face-tracking "super-stable 3D", the 3DS knows which pixels each eye can see, and draws two overlapping versions of the same scene—one for each eye. The combination of these two versions gets slapped together in your thinkpan as a sweet, sweet stereoscopic 3D image.

来拆除相机组件吧。诶,等等。

有几条连接线伸到屏幕模块里头,我们猜测是控制视差屏障的,制作出惊艳的裸眼3D效果。

什么是视差屏障?现象一下在你的屏幕前放无数个小栅栏,当眼睛看着栅栏的时候,两只眼睛分别看到不同的像素。

联合现象和几何学还有新的脸部追踪稳定3D技术,3DS 知道让哪只眼睛看哪个像素,生成两个重叠的画面,一只眼睛看一个画面。导致可以看到一个3D的画面。

在开源创作共享许可协议下,你的投稿已被许可