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正翻译步骤 14

步骤 14
Popping off one of the two IR emitter rings, we find the elusive eye-tracking IR camera hiding behind a dark filter. These appear to be OmniVision CameraCubeChip cameras with externally-mounted dichroic filters.
  • Popping off one of the two IR emitter rings, we find the elusive eye-tracking IR camera hiding behind a dark filter.

  • These appear to be OmniVision CameraCubeChip cameras with externally-mounted dichroic filters.

  • Eye tracking in VR and AR allows for some pretty cool new interface options, as well as improvements in realism and rendering efficiency.

  • Placing a single camera below each eye may limit the accuracy and range of eye tracking—the camera can better view the eye/pupil when the user is looking downward than upward.

将2个红外发射器环中的一个弹出,我们发现难以发现的眼球跟踪红外摄像机隐藏在黑色滤波器后面。

这些似乎是OmniVision CameraCubeChip相机,带有外置二向色滤光片

VR和AR中的眼球追踪允许一些非常酷的新界面选项,以及真实性和渲染效率的改进

每个眼睛下方仅放置单个相机,这可能限制眼球跟踪的准确度和范围。 用户向下看比向上看更容易被相机观察到眼睛/瞳孔。

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