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After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct region or for game copy tools. Yours is one of the easily modified boards, so I’m glad it isn’t done. Just so you know, these can be visually identified internally if a wire is soldered to the ground pad (region free/most games) and a wire on the chip (Check games). It doesn’t look like yours is modified for that (it happens a lot), so I’m glad that variable isn’t part of the problem. Just keep that in mind if you get an old SNES again. Thankfully these are easy to ID as owners drill the case to add the switch for easy access. It also usually comes with evidence like a switch in the case, even if reversed (Ex: Switch held in with epoxy or a hole clearly cut for the region switching mod). If it is even done depends on the publisher, but it usually only impacts [https://www.youtube.com/watch?v=E0bHrfPa7uo|1st party IPs] more then anything else.
After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct region or for game copy tools. Yours is one of the easily modified boards, so I’m glad it isn’t done. Just so you know, these can be visually identified internally if a wire is soldered to the ground pad (region free/most games) and a wire on the chip (Check games). It doesn’t look like yours is modified for that (it happens a lot), so I’m glad that variable isn’t part of the problem. Just keep that in mind if you get an old SNES again. Thankfully these are easy to ID as owners drill the case to add the switch for easy access. It also usually comes with evidence like a switch in the case, even if reversed (Ex: Switch held in with epoxy or a hole clearly cut for the region switching mod). If it is even done depends on the publisher, but it usually only impacts [https://www.youtube.com/watch?v=E0bHrfPa7uo|1st party IPs] more then anything else.
 
Since it’s not modified, it may be due to a bad copy of the game. Find another one and see if the fault is isolated to this copy or it’s a board level issue - it’s not uncommon for these region check/piracy tool check games to trigger the protection because the game cart has issues. If the board is bad, you’re going to need to find a schematic based on the SNS-CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.

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编辑: Nick ,

文本:

After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct region or for game copy tools. Yours is one of the easily modified boards, so I’m glad it isn’t done. Just so you know, these can be visually identified internally if a wire soldered to the ground pad (region free/most games) and a wire on the chip (Check games). It doesn’t look like yours is modified for that (it happens a lot), so I’m glad that variable isn’t part of the problem. Just keep that in mind if you get an old SNES again. Thankfully these are easy to ID as owners drill the case to add the switch for easy access. It also usually comes with evidence like a switch in the case, even if reversed (Ex: Switch held in with epoxy or a hole clearly cut for the region switching mod). If it is even done depends on the publisher, but it usually only impacts [https://www.youtube.com/watch?v=E0bHrfPa7uo|1st party IPs] more then anything else.
 
Since it’s not modified for region free use, I’d look atmodified, it may be due to a bad copy of the game and see if that helpsgame. Find another copyone and see if the fault is isolated to this copy or it’s a board level issue - it’s not uncommon for these region check/piracy tool check games to get so paranoidtrigger the slightest defect inprotection because the game cart or system trips the protection because it never worked wellhas issues. If the board is bad, you’re going to need to find a schematic based on the SNS-CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.
Since it’s not modified for region free use, I’d look atmodified, it may be due to a bad copy of the game and see if that helpsgame. Find another copyone and see if the fault is isolated to this copy or it’s a board level issue - it’s not uncommon for these region check/piracy tool check games to get so paranoidtrigger the slightest defect inprotection because the game cart or system trips the protection because it never worked wellhas issues. If the board is bad, you’re going to need to find a schematic based on the SNS-CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.

状态:

open

编辑: Nick ,

文本:

After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct regionregion or for game copy tools. Yours is one of the easily modified boards, so I’m glad it isn’t done. Just so you know, these can be modified easilyvisually identified internally if you know where the lockout chip and Pin 4 is. The way it’s usually done is a wire soldered to the ground pad (region free/most games) and a wire on the chip (region checkCheck games). It doesn’t look like yours is modified for that since it’s common (I can tell since it’s usually done on(it happens a lot), so I’m glad that variable isn’t part of the actual lockout chip) BUT it was/is popular andproblem. Just keep that in mind if you need to watch out for itget an old SNES again. Thankfully these are easy to ID as owners drill the case to add the switch for easy access. It also usually comes with evidence like a switch in the case, even if reversed (Ex: Switch held in with epoxy or a hole clearly cut for the region switching mod). If it is even done depends on the publisher, but it usually only impacts [https://www.youtube.com/watch?v=E0bHrfPa7uo|1st party IPs] more then anything else.
After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct regionregion or for game copy tools. Yours is one of the easily modified boards, so I’m glad it isn’t done. Just so you know, these can be modified easilyvisually identified internally if you know where the lockout chip and Pin 4 is. The way it’s usually done is a wire soldered to the ground pad (region free/most games) and a wire on the chip (region checkCheck games). It doesn’t look like yours is modified for that since it’s common (I can tell since it’s usually done on(it happens a lot), so I’m glad that variable isn’t part of the actual lockout chip) BUT it was/is popular andproblem. Just keep that in mind if you need to watch out for itget an old SNES again. Thankfully these are easy to ID as owners drill the case to add the switch for easy access. It also usually comes with evidence like a switch in the case, even if reversed (Ex: Switch held in with epoxy or a hole clearly cut for the region switching mod). If it is even done depends on the publisher, but it usually only impacts [https://www.youtube.com/watch?v=E0bHrfPa7uo|1st party IPs] more then anything else.
 
Since it’s not modified for region free use, I’d look at the game and see if that helps. Find another copy and see if the fault is isolated to this copy or it’s a board level issue - it’s not uncommon for these region check/piracy tool check games to get so paranoid the slightest defect in the cart or system trips this crapthe protection because it never worked well. If the board is bad, you’re going to need to find a schematic based on the SNS-CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.
Since it’s not modified for region free use, I’d look at the game and see if that helps. Find another copy and see if the fault is isolated to this copy or it’s a board level issue - it’s not uncommon for these region check/piracy tool check games to get so paranoid the slightest defect in the cart or system trips this crapthe protection because it never worked well. If the board is bad, you’re going to need to find a schematic based on the SNS-CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.

状态:

open

编辑: Nick ,

文本:

After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct region. Yours can be modified easily if you know where the lockout chip and Pin 4 is. The way it’s usually done is a wire soldered to the ground pad (region free/most games) and a wire on the chip (region check games). It doesn’t look like yours is modified for that since it’s common (I can tell since it’s usually done on the actual lockout chip) BUT it was/is popular and you need to watch out for it. Thankfully these are easy to ID as owners drill the case to add the switch for easy access. It also usually comes with evidence like a switch in the case (ifcase, even if reversed (Ex: Switch held in with epoxy)epoxy or a hole clearly cut for the region switching.

switching mod).
After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct region. Yours can be modified easily if you know where the lockout chip and Pin 4 is. The way it’s usually done is a wire soldered to the ground pad (region free/most games) and a wire on the chip (region check games). It doesn’t look like yours is modified for that since it’s common (I can tell since it’s usually done on the actual lockout chip) BUT it was/is popular and you need to watch out for it. Thankfully these are easy to ID as owners drill the case to add the switch for easy access. It also usually comes with evidence like a switch in the case (ifcase, even if reversed (Ex: Switch held in with epoxy)epoxy or a hole clearly cut for the region switching.

switching mod).
 
Since it’s not modified for region free use, I’d look at the game and see if that helps. Find another copy and see if the fault is isolated to this copy or it’s a board level issue - it’s not uncommon for these region check/piracy tool check games to get so paranoid the slightest defect in the cart or system trips this crap. If the board is bad, you’re going to need to find a schematic based on the SNS-CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.

状态:

open

编辑: Nick ,

文本:

After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct region. Yours can be modified easily if you know where the lockout chip and Pin 4 is. The way it’s usually done is a wire soldered to the ground pad (region free/most games) and a wire on the chip (region check games). It doesn’t look like yours is modified for that since it’s common (I can tell since it’s usually done on the actual lockout chip) BUT it was/is popular and you need to watch out for it. Thankfully these are easy to ID as owners drill the case to add the switch for easy access. It also usually comes with evidence like a switch in the case (if held in with epoxy) or a hole clearly cut for the region switching.

After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct region. Yours can be modified easily if you know where the lockout chip and Pin 4 is. The way it’s usually done is a wire soldered to the ground pad (region free/most games) and a wire on the chip (region check games). It doesn’t look like yours is modified for that since it’s common (I can tell since it’s usually done on the actual lockout chip) BUT it was/is popular and you need to watch out for it. Thankfully these are easy to ID as owners drill the case to add the switch for easy access. It also usually comes with evidence like a switch in the case (if held in with epoxy) or a hole clearly cut for the region switching.

 
Since it’s not modified for region free use, I’d look at the game and see if that helps. Find another copy and see if the fault is isolated to this copy or it’s a board level issue - it’s not uncommon for these region check/piracy tool check games to get so paranoid the slightest defect in the cart or system trips this crap. If the board is bad, you’re going to need to find a schematic based on the SNS-CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.

状态:

open

编辑: Nick ,

文本:

After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct region. Yours can be modified easily if you know where the lockout chip and Pin 4 is. The way it’s usually done is a wire soldered to the ground pad (region free/most games) and a wire on the chip (region check games). It doesn’t look like yours is modified for that since it’s common (I can tell since it’s usually done on the actual lockout chip) BUT it was/is popular and you need to watch out for it. Thankfully these are easy to ID as owners drill the case to add the switch for easy access.
 
Since it’s not modified for region free use, I’d look at the game and see if that helps. Find another copy and see if the fault is isolated to this copy or it’s a board level issue - it’s not uncommon for these region check/piracy tool check games to get so paranoid the slightest defect in the cart or system trips this crap. If the board is bad, you’re going to need to find a schematic based on the CPUSNS-CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.
Since it’s not modified for region free use, I’d look at the game and see if that helps. Find another copy and see if the fault is isolated to this copy or it’s a board level issue - it’s not uncommon for these region check/piracy tool check games to get so paranoid the slightest defect in the cart or system trips this crap. If the board is bad, you’re going to need to find a schematic based on the CPUSNS-CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.

状态:

open

编辑: Nick ,

文本:

After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct region. Yours can be modified easily if you know where the lockout chip and Pin 4 is. The way it’s usually done is a wire soldered to the ground pad (region free/most games) and a wire on the chip (region check games). It doesn’t look like yours is modified for that since it’s common (I can tell since it’s usually done on the actual lockout chip) BUT it was/is popular and you need to watch out for it. Thankfully these are easy to ID as owners drill the case to add the switch for easy access.
 
Since it’s not modified for region free use, I’d look at the game and see if that helps. Find another copy and see if the fault is isolated to this copy or it’s a board level issue - it’s not uncommon for these region check/piracy tool check games to get so paranoid the slightest defect in the cart or system trips this crap. If the board is bad, you’re going to need to find a schematic based on the CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.
Since it’s not modified for region free use, I’d look at the game and see if that helps. Find another copy and see if the fault is isolated to this copy or it’s a board level issue - it’s not uncommon for these region check/piracy tool check games to get so paranoid the slightest defect in the cart or system trips this crap. If the board is bad, you’re going to need to find a schematic based on the CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.

状态:

open

编辑: Nick ,

文本:

After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct region. Yours can be modified easily if you know where the lockout chip and Pin 4 is. The way it’s usually done is a wire soldered to the ground pad (region free/most games) and a wire on the chip (region check games). It doesn’t look like yours is modified for that since it’s common (I can tell since it’s usually done on the actual lockout chip) BUT it was/is popular and you need to watch out for it. Thankfully these are easy to ID as owners drill the case to add the switch for easy access.
 
Since it’s not modified for region free use, I’d look at the game and see if that helps. Find another copy and see if the fault is isolated to this copy or it’s a board level issueissue - it’s not uncommon for these region check games to get so paranoid the slightest defect in the cart trips this crap. If the board is bad, you’re going to need to find a schematic based on the CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.
Since it’s not modified for region free use, I’d look at the game and see if that helps. Find another copy and see if the fault is isolated to this copy or it’s a board level issueissue - it’s not uncommon for these region check games to get so paranoid the slightest defect in the cart trips this crap. If the board is bad, you’re going to need to find a schematic based on the CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.

状态:

open

编辑: Nick ,

文本:

After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct region. Yours can be modified easily if you know where the lockout chip and Pin 4 is. The way it’s usually done is and have a wire soldered to it to act as region free or region locked for games that checkthe ground pad (region free/most games) and a wire on the chip (region check games). It doesn’t look like yours is modified for that assince it’s common (I can tell since it’s usually done on the actual lockout chipchip) BUT it was/is popular and you need to watch out for it. Thankfully these are easy to ID as owners drill the case to add the switch for easy access.
After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct region. Yours can be modified easily if you know where the lockout chip and Pin 4 is. The way it’s usually done is and have a wire soldered to it to act as region free or region locked for games that checkthe ground pad (region free/most games) and a wire on the chip (region check games). It doesn’t look like yours is modified for that assince it’s common (I can tell since it’s usually done on the actual lockout chipchip) BUT it was/is popular and you need to watch out for it. Thankfully these are easy to ID as owners drill the case to add the switch for easy access.
 
Since it’s not modified for region free use, I’d look at the game and see if that helps. Find another copy and see if the fault is isolated to this copy or it’s a board level issue. If the board is bad, you’re going to need to find a schematic based on the CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.

状态:

open

原帖由: Nick ,

文本:

After the NES (with the easily defeated lockout chip) some (but not all) SNES games check if the lockout chip is set to the correct region. Yours can be modified if you know where the lockout chip and Pin 4 is and have a wire soldered to it to act as region free or region locked for games that check. It doesn’t look like yours is modified for that as it’s usually done on the actual lockout chip BUT it was/is popular and you need to watch out for it. Thankfully these are easy to ID as owners drill the case to add the switch for easy access.

Since it’s not modified for region free use, I’d look at the game and see if that helps. Find another copy and see if the fault is isolated to this copy or it’s a board level issue. If the board is bad, you’re going to need to find a schematic based on the CPU code for the board you have (Hint: You have a early board since it has the old lockout chip) and go from there.

状态:

open